"mais il peut apporter un plus non négligeable au niveau de l'immersion comme l'accessoire l'avait permis dans Medal of Honor 2 sur Wii"
euh... si je ne m'abuse, le wii zapper n'était dispo (ou utilisable) qu'en mode arcade, c'est a dire en shoot sur rail. donc bof le wizapper pour moh2, par contre pour RE UC c'était bien foutu et je n'y ai joué que comme ça.
Petite partie d'une interview de Joystiq sur laquelle je suis tombé tout à l'heure, avec Mark Lamia, un bonhomme de chez Treyarch:
[i][b]Joystiq[/b]: You mentioned that it’s a different team on the Wii, is that an internal team? What else have they worked on?
[b]ML[/b]: Yes. Some of them have worked on the other current-gen Call of Duty titles, but some of these also worked on the Wii version of Call of Duty. We also work with a company called Exact that we worked with on Call of Duty 3 for the Wii, but they’re a company that works with us. They’re in this area here. But, we have our own team associated with it, with content people. So I think we’re probably the first shooter team to create two Wii titles. We’ve got the benefit on that platform … because when you’re making a launch title it’s pretty challenging, so we have the benefit of already having launched and released and kind of learning about the platform. It’s our second time around.
[b]Joystiq[/b]: Will there be online with the Wii?